Sunday, October 10, 2010

Review #2 super Thanksgiving Special: .Hack IMOQ and GU double feature (PS2)




Welcome to my review of the Entire PS2 .hack series which includes the first generation (Infection/Mutation/Outbreak/Quarantine) and the second generation respectively (.hack//GU Rebirth/Reminiscence/Redemption) developed by Cyberconnect 2 and published by Bandai games.

The only major difference is within the 2 generations, each Generations 4 and 3 parts have generally the same development and graphics and gameplay so reviewing 7 different things would be tough so I will do it by generation Designating Gen 1 as IMOQ    and gen 2 as GU

IMOQ also features a 4 part anime to go along with each game part which follows the happenings in the real world as problems arise in the game. GU also does this in the games news section based in tiny mini reports of a quirky investigative reporter.

So begins the Review



Story:

IMOQ: The story is set in a fictional MMORPG known as "The World." developed by Harald Hoerwick. The World's back story is based on the Epitaph of Twilight, an epic poem by Emma Wielant. you control the actions of Kite, a twin-blade class user. He was introduced to this world by his friend Orca. There is ; however, more to "The World" than let on. After following a girl in shining white clothes a strange in game monster appears and puts Orca into a coma in the real world as his in game body is lost, all of this in front of Kite which paves way for the story to unfold. The poem bit by bit becomes true as the series progresses and Kite is off to find the truth behind the game. Along the way he meets and joins people with different goals in mind but one set path toward the truth.

The story is linear but interesting and will keep you going through the series.


IMOQ Story Score: 4.6/5

GU:  The story once again takes place in a remodeled version of "The World." The developers created a back story where there were developments in technology, the world is run by steam power. The developers true goal however was to cover up the incident in the old world and hide the black boxes left behind. This however is a failed attempt. The story follows Haseo an adept rogue which is a new class made for this world, his friend Shino fell into a coma due to a player known as "Tri-Edge" and Haseo gains an obsession with growing stronger which is encouraged by a mysterious player Ovan. Haseo finally meets tri edge once more but Tri-Edge is simply out of reach. Tri -edge strips Haseo of his ill-gotten power only for Haseo to start again. This is where the story sets off. However things change as he meets a Female player known as Atoli who he mistakes for Shino at first and he is set upon his true path towards saving his Friend.

GU Story Score: 4.8/5


Gameplay:

IMOQ: The controls were very simple and not too intuitive. You had to rely on the in game menu to select the skill or item you want to use and to change your equipment which had a very Final Fantasy feel to it. However the in game movement was fairly open and free.

The .hack series biggest charm for me are the random generated dungeons using 3 keywords. In town you go to an object called a "Chaos Gate" and you can enter 3 keywords or randomize and you will be taken to a field with monster that reside in yellow shining portals. In most fields there is a dungeon to explore and at the very bottom in a certain room is a statue with a chest full of rare and useful items.
Demonstrated Chaos Gate


The Characters were fairly charming but a few had a hero complex or were just way too into their roles in "The world" as you would find in many MMO's in town there are various players you can talk to or trade with.

There are some fun mini games and more relaxing parts of the world if you need a breather from the sometimes heavy storyline.

IMOQ Gameplay Score: 4.4/5

GU: The controls were tightened in GU and served more functions. You no longer have to go to the menu to select skills as you can set them to be used with a couple button presses. The Random generated areas are still in GU but now fields are just fields with a treasure room and bridges islands and dungeons are a separate part but some have more traps and surprises

The battle parts were more closed in a barrier around the monster you are fighting and the magic portals are now gone. I found that fields with a big boss at the end were more fun than the dungeon exploring near the end as some could be long and tedious having to load from one room to the next.


The Characters were exceptionally more personable and interesting in GU for me. They had their own personalities and ideas and you may just end up falling for the different characters you meet.
Who? me?!


There were more side quests and other things to keep you occupied as well as an interesting guild function to improve your progress in the game. GU also features a prominent battle arena where you fight "real players" and some of the story line is based around things that happen in the Arena.

Unfortunately the huge downfall was the difficulty, IMOQbossfights were easy and the difficulty was only redeemed through the Avatar battles at some points which could be tedious.




GU Gameplay Score: 4.3/5


Graphics

IMOQ: The graphics were mid tier for playstation 2 but this series was pretty early in the Playstation 2's lifespan so they were pretty good looking, nice animations, a few quirks where it wasn't so smooth or it felt a little sped up and even a little bit of lag. Teammates spells looked pretty neat and the effects that made it look like "The World" itself was coming to a halt gave off an eerie and amazing feeling for the atmosphere. The monsters looked tough (or funny depending on the situation) and gave off an incredible sense of accomplishment to fight and beat.

IMOQ graphics score: 4.4/5

GU:  The graphics were a bit higher tier at this point, adopting a cel shaded style in the animation. There were very neat effects for special attacks but the spells looked a bit weaker this time around. The backgrounds and the fields and dungeons looked very neat and once again wonderful atmoshpere although maybe a bit less urgent than IMOQ

GU graphics score 4.5/5



Sound and Music:

IMOQ:
The in game sounds were great, skills and spells were called out in the strange created language of that world and when you hit it sounded like you gave the enemy a decent smack although the actual part when you hit them sounded generally the same each time.

The music is ingenious however and this is the creme de la creme, the genius of the game series. Each Field had its own unique variant of a song and when the fights got going the tempo would rise and get you into the mood. The major boss fights had amazing music which could get you nervous about how badly you may get smoked.

The cut scenes had charming and compelling music and your in game desktop had a neat theme to it as well. .hack has by far some of the best soundtrack material as it is large and there are alot of great things on it.

IMOQ Music score: 4.8/ 5

GU:
The in game sounds were improved and the hits sound more devastating at some points, the spells are once again in their native world language and the fights could sound pretty intense.

Once again the music shines through with emotion and variety, The fields are sounding great however the regular battle theme is the same for the most part and only changes for boss fights which actually got irritating after a while hearing that rock and roll jam. The Avatar battles had great revamps on themes based on IMOQ boss fights.

The cut scenes had great emotion, wonderful piano and vocals and one even made me feel upset as it played along to a tragic( and rage inducing) scene in game. The OST spans 4 discs if you look it up which beats out IMOQ just slightly in variety.

GU Music score 4.9/5


Overall: These games were a big part of why I truly enjoy console gaming. They had great story lines that pulled you in, well put together in graphics and sound and are generally the ideal base for ideas, developers need to create expansive world story lines that compel and take you with various feelings and ideas and leave questions in your head and you craving more. This series is going to receive 1 more game for the PSP which will give you a large character roster but seems more like an extra bone for the hungry fans, just filler, just fanservice but of course I'll check it out. After that the series will be laid to rest which I feel is the best thing to do, it can't be milked into stupidity like Final Fantasy and is an amazing series where it stands here and now.

Total
IMOQ: 18.2/20
GU: 18.5/20

Average
IMOQ:4.55/5
GU:4.63/5

Pic sources:
http://t3.gstatic.com/images?q=tbn:2yXPGXAuczsWKM:http://img.photobucket.com/albums/v432/Shinogu/DSCF0562-1.jpg&t=1

http://image.gamespotcdn.net/gamespot/images/2003/ps2/dothackinfection/d_790screen004.jpg

http://farm4.static.flickr.com/3097/2335723476_574132634e.jpg?v=0

http://squackle.com/wp-content/uploads/2007/11/11865596651.jpg

http://news.filefront.com/wp-content/uploads/2007/06/hack1-1.jpg

Tuesday, September 28, 2010

Review #1: Armored Core:For Answer (Playstation 3)



Welcome to my review of Armored Core:For Answer on the Playstation 3. Armored Core is a mecha combat game developed by From Software since the Original Playstation's title: Armored Core(simple enough right?) and published by Ubisoft. For Armored Core 4 it was developed by Sega and most previous games before were published by Agetec.

The game got handled in a few different ways in all of these years, receiving massive changes from its leap from the PS2 to the PS3 including a change in the health(armor points) the damage of weapons have been scaled accordingly to do more. The Lockboxes for the HUD have been made within bounds of the screen itself rather than the smaller visible boxes.

Now onto the review itself

Story: For Answer takes place 10 years after the events of Armored Core 4's lynx war. Most of humanity is now above the sky in habitats called cradles. The world below is decrepit and stagnant due to the war and the release of Kojima particles. Lynx are now just mercenaries for an organization known as Collered who mediate between the League of Ruling Companies made up of manufacturing companies such as Global Armaments, Bernard and Felix Foundation, Rosenthal, Omer Science etc.

Orca, a mysterious rebel group wants to cause the destruction of the cradles and have humanity face the damage they caused to the planet below.

What I like about the story is it does continue the saga from AC4 but as any person who has played all the AC games since the beginning knows is that this storyline is fairly out of place from any of the other story clusters earlier.

You do have a few choices that are very subtle but do effect how the story ends for you with a total of three endings it is probably worth playing through it a few times.

Story Score 3.8/5


Gameplay: The controls did change between the old PS2 AC games and the new PS3 ones. It took some getting used to because there are more buttons to utilize this time around, not difficult to learn regardless. Everything else is pretty close to the same as you would expect, fast paced gameplay along with plenty of mecha customization that you can spend lots of time on with just that. I particularly liked making an Emblem for my AC "Dancing Bear" which I have a bear with wings on a target, had a decently original feeling to it.


The problem I had was with the missions. Most of them were outside in open terrain, they were bland, the missions as well as the arena were brutally easy with my dual back chaingun build. Along with just Arms Fort missions were just a bladefest which made them even easier than anything else. The missions lacked any real originality or feeling to them leaving a dull, lifeless sense of accomplishment when you beat them. Even with the difficulty increase afterwards they were laughably easy.


Online. Well I just couldn't find anybody to play with so I don't know what to mention about it, the community seems to have strayed away from this aspect.

Gameplay Score 3.7/5

Graphics: There was plenty of brown and bloom and dust to go around. There were few static destructibles (even Armored Core: Silent Line had this though) and some overlap terrain damage which wasn't too special. The effects were decent but lacked any real dazzle. The NEXTs looked pretty in the hangar but once again was lacking in actual combat , enemies were even less appealing due to distance and the fact you could just fly overhead and blow them away.I noticed there were alot of water related missions due to the ability to glide on water that came up on AC4 and it seems they put most of their graphical effort on this rather than what matters, such as the rest of the terrain.

Graphics Score: 3.1/5


Sound and Music: I don't want to sound like I have my nostalgia goggles on but the music just doesn't sound right anymore, it is very bland and lifeless for the most part with lots of vocals orchestra whatnot to it which gets a little irritating. The weapon sounds have little differentiation to them and actually lead to this dull bass spam when everyone is using rifles and missiles. The overboosting and lock on is the only sound I could make out through everything else.

Sound and Music Score: 3.1/5


Overall: It is by my opinion to deem this series is in need of some refreshing changes. More time and effort needs to be spent on the ambiance from the music and sounds to the story and add more exciting effects to the graphics. From Software needs to take their time and bring out something amazing that will bring the online community together and the many loyal fans of AC over the years to buy and enjoy what they have come to expect and love about Armored Core.

Total 13.7 / 20
Average 3.4 / 5


Picture 1:  http://ps3.kombo.com/images/content/boxart/acforanswer_box.jpg
Picture 2:  http://palgn.com.au/media/pics_inside/art_13530_id_2_mw_520.jpeg
Picture 3: http://www.ursalia.com/reviews/armored-core-for-answer7.jpg


Friday, September 24, 2010

I am the disc of my vidya,plastic is my body and code is my blood.

 Blog explanation:

Hello and welcome to my game review blog. This first entry is to explain how my reviews will take place. First of all my blog titles will and always should contain the name of the game and the platform(s) I have played them on. Unfortunately I am not part of the master race as I do not own every console of this Gen (I'm lacking the 360 and the Wii sorry.) If I do get a chance to play other consoles I shall.

Every review shall contain my opinion in the order of
Storyline(with a short explanation as spoiler free as possible)
Gameplay(This will include features and mechanics as well as controls so this will be a tightly scaled rating)
Graphics(self explanatory)
Music/Sounds(self explanatory)
Overall (brings together the totals and the average as well as a closing statement)


Everything will be rated on a 5 point scale(5 being excellent 1 being garbage) the scales may get wonky at times with .# on the ratings depending on how close things feel.

I will try to make each review be more interesting with screenshots and some videos which will be cited at the end of each post.

Of course comments and questions are always welcome and I will always be looking to improve my blog.


A little about the writer:
My name is Corey I am a Canadian born and raised in Beautiful(except in the summer when everything is on fire) British Columbia. I come from a generally stable family and I grew up with video games from as soon as I could operate a controller on my dads Sega Genesis. I went through much of my time afterwards following the Sony Playstation and all its successors to this day. 

I do also play games on the PC regularly such as anything on Steam that I have bought and League of Legends and I occasionally dabble in World of Warcraft when I have someone to play with. I have a couple of great friends that also play games with me online or co-op on the Playstation. I do also use Facebook and may create a page to this blog on there as well. I am also a regular lurker (rare poster) of 4chan. Primary board is /v/ (They don't really care for the vidya though.)

That's enough about me though unless asked, blogging awaits.


Thanks for reading.