Welcome to my review of the hit online game "League of Legends." League of Legends (LoL for short) is a game developed and published by Riot Games on PC. Riot Games is an indie developer founded and 2006 and so far they are doing a great job getting thier face out in the world of PC gaming.
League of Legends is a free game under the newly dubbed MOBA (Multiplayer Online Battle Arena) genre and is free to play but has a market allowing you to spend cash to buy various things but will not have a detrimental effect on balance (aka the" pay 2 win" markets some games have.)
Now for the review.
Story:
The story begins with a world known as Runeterra. This world was constantly engulfed in the chaos of war. Tribes formed from the various denziens and various disagreements would cause problems between the tribes. Magic was main tool of warfare, armies rose and fell from magical might. Champions would make the most of magical weapons and artifacts that were forged and could change the tide of battles and finally summoners, the defacto leaders would unleash terrible powers with no regard for lives or land. The largest of these battles took place on the continent of Valoran
Over the course of time, however, Runeterra began to show its scars. The landscape was altered and violent natural disasters ravaged Valoran. So in response the summoners and various key figures decided that they needed a more controlled method to resolve conflict, thus the League of Legends was born. With systematic skirmishes, summoners were able to resolve conflict with relitively no damage to the world. They began to pluck champions one after another from various worlds, times and dimensions in order to have many fighters to control.
This is only the basics however, each champion has thier own backstory and various reasons to participate, some are doing service for crimes, some just want to experience the constant bloodlust of battle and some have deeper reasonings to step into those brutal battlefields.
LoL Story score: 4.4/5
Gameplay:
League of Legends has a very basic control scheme, if you have ever played DOTA on warcraft 3 or any other similar game. Your champion has access to 5 skills, one is an inherit passive that you get at the beginning differentiating between champions. The other 4 skills you have to “level up” by putting points into as your champion levels and grows in strength. Each skill has a designated button in the top row “ Q-W-E-R” with the first 3 being basic skills and the “R” skill being an ultimate ability.
There are 2 types of battle arenas, the first is “Summoners Rift” which is a 5 versus 5 battle. There are 3 lanes in which you and other players are to decide who goes down which. A countdown timer designates when minions spawn. Minions are a small footsoldier that allows you to press forward, they will attack anything they come in contact with and are to be considered a important source of income. Every minion killed, tower destroyed and player splattered gets you a sum of gold to spend in the shop in your own base. The ultimate goal is to destroy everything on the way to the big nexus building in the middle of the opponents base.
The second arena is called Twisted Treeline. It is a generally darker map which allows a 3v3 battle, there are 2 lanes that minons stream down in this one but the goal is generally the same.
There are many more advanced aspects to the game as well but you should play to find out.
The only issue is, being a multiplayer game. There are various issues in the online battles themselves. As Riot releases new champions and items to buy they are subject to having the need to be tweaked because there may be a balance issue or a bug affecting gameplay. The other issue is matchmaking, based on the “trusty” ELO system ( http://en.wikipedia.org/wiki/Elo_rating_system ) time and again people are matched up with various players that could be professional daily players to players that just should not be allowed on the internet.
The premise does get old occasionally but with the various champions and items as well as the large community you can expect to have many hours of good times and the occasional facepalms while playing this game.
LoL Gameplay score: 4.1/5
Graphics:
The graphics are fairly mid tier for the aspect in which you see the arena. The character models are easy to discern and recognize, the spell effects are enticing and the environment is decent. The graphics are well optimized and should be able to be run by computers that are up to 8 years old and mid tier laptops.
LoL Graphics score: 3.9/5
Sounds and Music:
This game has very limited music tracks but its understandable in a game of this nature. The sound effects can range from nice and crisp to crispy crunch when glitches occur. Each champion has voice overs, tells jokes(albiet some very corny ones) and laughs.
LoL Sounds and Music score: 4/5
Overall: This game has a great future ahead of it as long as the developers listen to certain people with good ideas. It's fun and can be silly at times and it is best to play with some friends on voicechat.
Total:
16.4/20
Average:
4.1/5

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